Other than that, your code is wonderfully useful. A bit more complicated, but the speed gains are tremendous. Please use a WebGL compatible browser such as Google Chrome, Mozilla Firefox, Microsoft Edge, or Apple Safari. A possible solution would be to draw the pixels on to a 2d array save that array and sample from that. WhiteBox Learning Support Announcements Internet Explorer No Longer Supported Jody Mickey 11:51 Follow Effective August 18th, 2018 we will no longer support using Internet Explorer to login to WhiteBox Learning applications. A major White box testing technique is Code Coverage analysis. ![]() A 1, B 1 A -1, B -3 White Box Testing Techniques. To exercise the statements in the above white box testing example, WhiteBox test cases would be. I also understand that you might be performing sampling to the texture for color blending, and the solution I mentioned above would mess that up (since all the lines would be drawn at once, later lines cant blend with previous lines). The goal of WhiteBox testing in software engineering is to verify all the decision branches, loops, statements in the code. ![]() I suspect that this will speed up your draw bezier as well. I moved texture.Apply() so that it was outside the draw function so that it was only called once. Completely web-based, students can design, analyze, and simulate their designs, hundreds of times, from a web browser, and compete with other students throughout their district. Likewise, most of the combat mechanics should be introduced to the player at this time. Mandi has been in the game industry for a long time, and has played many roles in the design as well as the art. WhiteBox Learning is a complete Standards-Based STEM Learning System for Engineering, Science, and Technology Education classrooms, grades 6-12. Most of the party members should be introduced in this act. ![]() I tested drawing 1000 lines with your code, there was noticeable lag (0.5s or so). This is the most subdued of the three acts as the heady stakes have not yet been introduced. This is a potentially expensive operation, so you’ll want to change as many pixels as possible between Apply calls. Currently texture.Apply() is in every one of the draw functions (DrawLine() for example), texture.Apply() is extremely slow as mentioned in the unity documentation.
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