![]() Mindball Play impressed me initially, and weeks later my feelings haven’t changed much. There are even optional tilt controls for those who are up for them. But Mindball Play gets the edge in content, while also costing less. Local is best anyway.įor Nintendo gamers, the easy comparison would be putting Mindball Play against Marble It Up! These Switch titles have both similarities and differences. Hopefully, the online community will grow, as it was empty when I checked. Local, Split Screen, and Online are included. Once you’ve had your fill of the single player offerings, there’s multiplayer for even more replay value. Mindball Play has a lot on offer, with a depth that surprised me. The track design is plenty strong without them. These are used in excess and sometimes will glitch in and out. It’s really only of use when jumping over oil puddles. Supposedly you can jump higher by holding the button longer, but I presume this is stated in error as it never works for me. More shortcuts – I don’t like timing a jump to elsewhere on the track just to spawn back. It’s clear the devs correctly prioritized enjoyable tracks that just happened to be tough, rather than the other way around.Īll the same, here’s what I’d like to see should Mindball Play get a sequel. Nonetheless, what ultimately prevents frustration from setting in is that these levels are fun to replay. But sometimes, you’ll have to wait several seconds as your ball slowly falls or bounces around out of bounds. Flying off the track will often lead to immediate spawning. No lead is safe, and if you respawn on the track your opponents will quickly catch you. You’ll need plenty of skill, as Mindball Play is quite challenging. Honestly, they don’t add much to the game, except creating outcomes based more off chance than skill. Other options include the powerups, which can be enabled and disabled. You can also adjust their skill level, and the number of laps you’ll race against them. The opposition can be as few as none, or up to as many as 19 when custom racing. Chasing your ghostball also allows you to race without the worry of opponents bumping and crowding you. It’s satisfying to learn and conquer each track, seeing your name rise in the ranks. Although I’ve spent less time with this than the campaign, I can say it’s quite fun. There are also time trials, with leaderboards that can be viewed by daily, weekly, or all-time results. This is an oversight, but one that can be easily fixed via a patch. However, when replaying, there’s no indication which stars you still need. Stars are necessary to unlock more levels. ![]() The single player campaign has you advancing through chapters, hitting specific objectives to earn up to three stars. With a slick presentation, Mindball Play manages to hook you early. The gameplay is easy to grasp (though not easy to master) and a tutorial is offered should you need it. Despite a long opening load, you’re set straight into the racing – no needless plot. Mindball Play, the marble racer from Interactive IP, gives a favorable first impression.
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